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Hammer
12-12-2003, 04:04 PM
I just petitioned on my server for a Bodyguard System, in that you could hire bodyguards for gems or gold. I know there is currently a bodyguard system set up for stay at the Inn, but the BG's there right now are wimpy.

This would allow you to hire a level 1-15 bodyguard to protect you in the inn or even purchase more rounds of attack for your bodyguard.

MoonChilde has all the details in the petition I sent to him.

What are everyone's opinions on this?

-Hammer

MightyE
12-12-2003, 04:11 PM
Yeah, they are a little wimpy, eh? This will likely be something that is fixed when we have a chance to revamp the PvP system (which it sorely needs)

Sneakabout
12-12-2003, 04:12 PM
It would be good to have the ability to hire bodyguards.. however, you'd have to pay in gems to balance the fact that ye'd get much more experience due to the passive kills, unless he was only there for a couple of fights...

Moonchilde
12-12-2003, 04:26 PM
Allow people to mail more than one person at a time. A "carbon copy" feature, if you will.

Just a thought.

Oh, also, something I had brought up a looooong time ago:

Currently, staying at the inn seems to be a waste of money. It doesn't offer much protection from pvp, and the bodyguard is really weak. I was thinking eithe rhave the bodyguard get stronger as the player progresses in levels, OR have an office in the game where you can hire out better bodyguards. Say 1 gems or 1000gp per level of the bodyguard you want to hire up to level 15.

Not only that, but maybe have a feature for hiring the bodyguard to stay on past the regular 5 rounds as well. 100gp per each extra round you want the guard to fight.

The body guard would remain until you slay the dragon, then be reset to the default level of 1.

Bodyguard damage would increase per level of the bodyguard:

Level 1: 1-3 dmg per round
Level 2: 4-6 dmg per round
Level 3: 7-9 dmg per round
Level 4: 10-12 dmg per round
Level 5: 13-15 dmg per round
Level 6: 16-18 dmg per round
Level 7: 19-21 dmg per round
Level 8: 22-24 dmg per round
Level 9: 25-27 dmg per round
Level 10: 28-30 dmg per round
Level 11: 31-33 dmg per round
Level 12: 34-36 dmg per round
Level 13: 37-39 dmg per round
Level 14: 40-42 dmg per round
Level 15: 43-45 dmg per round

I'm sure you'll want to tinker with all of those figures I've thrown out at you if you decide to implement something like that. Anyway, that's all I have for now.

Sneakabout
12-12-2003, 04:29 PM
If you were to have a system like that (which would be a good idea), you'd have to have some way of knowing when someone has a bodyguard... maybe through having the higher bribe give extra information i.e. level/duration of the guard and standard bribe just showing the presence of a bodyguard.

LadyPhoenix
12-12-2003, 06:32 PM
The higher bribe for more info is a good idea. I also like the better bodyguard idea.

demonbox
12-12-2003, 07:04 PM
This is a great idea.

JCP
12-12-2003, 07:58 PM
Maybe a few categories of bodyguards?

And you can see if there are bodyguards at their door (none, sleeping, alert, powerful, etc.) when you try to sneak into their room.

Kether Rowan
12-12-2003, 11:18 PM
I still maintain that it's not PVP that needs to be reworked, the combat code itself could use tweaking, and maybe the bodyguards in the inn should be powered up slightly, but otherwise remain as they are, in my opinion.

It allways seems that there's alot of complaints regarding being attacked. I'm of the school that the high-ranks have very much earned their power, and should be able to use it. I would not be proud to have attained my DK rank if I hadn't felt I'd earned it. This game isn't easy, and despite how it looks, it doesn't become easier as you go on. People get better at it, yes, but it's no less challenging each time through.

12-13-2003, 03:49 PM
I still maintain that it's not PVP that needs to be reworked, the combat code itself could use tweaking, and maybe the bodyguards in the inn should be powered up slightly, but otherwise remain as they are, in my opinion.

It allways seems that there's alot of complaints regarding being attacked. I'm of the school that the high-ranks have very much earned their power, and should be able to use it. I would not be proud to have attained my DK rank if I hadn't felt I'd earned it. This game isn't easy, and despite how it looks, it doesn't become easier as you go on. People get better at it, yes, but it's no less challenging each time through.

http://www.fragforce.org/forum/images/smilies/iamwithstupid.gif

I'd sooner the bodyguards were simply powered up a bit.
e.g. not falling asleep.

Kether Rowan
12-13-2003, 09:52 PM
Not falling asleep may be a bit extreme, and it will make 'equal' fights far more difficult to win. Extending their duration a little wouldn't be rediculously overpowered though.

Xecutioner
12-14-2003, 10:40 AM
Bodyguards, I think should be powered up and I like the idea of different kinds and how you could bribe for more information. These are all good ideas I have heard.

Sneakabout
12-14-2003, 10:52 AM
To my mind, it would be nice to be able to hire a body guard who stayed awake - as Kether said, it would make even fights impossible, and that's what going to the Inn should do. It should make you safe.

However, I'd put the better bodyguards in special rooms or in a Hotel and have them payable in Gems.

Kether Rowan
12-14-2003, 11:21 AM
I was never given the impression that sleeping in the Inn should be 'safe', only less dangerous. There's allready very slim chances of finding anyone in the fields, especially for low-DK players. Couple that with equal stats farmcreature(tm) vs. farmcreature(tm), and PVP is a very, very, risky thing. High-level farmboys are killed off more frequently than lower levels, because they're all that's left available as other ranks DK really quickly after reaching 13th. If a farmboy is attacked and loses, him making up that XP is very difficult allready, making it even harder by making PVP fights harder (Or near impossible) in general would frustrate alot of players.

In the Inn, those points from the bodyguards really do add up, and though I don't know if it's in the code or not, I seem to have a serious problem getting a hit in while the bodyguard is still awake. (Can anyone verify a Negative attackmod during the bodyguard buff?) Nearly all my attacks for those first 5 rounds are reposted, but after that, the combat goes normally (ish, but that's another topic.).

A small increase in bodyguard power overall makes some sense, but lets remember that high-dk players have earned their power, and shouldn't be punished for it. I've been saying this since I was a Farmthing myself, so it's not my rank talking here. Even I have quite a few fights where I barely make it out, and I do still lose on occasion.

Hammer
12-15-2003, 03:35 PM
I kill people that have bodyguards all the time in the inn with relative ease. In fact, I don't ever remember being riposted for 5 straight rounds while a bodyguard is in effect. Maybe it's different on each server.

Also, if you get attacked and you lose on the dragoncat server, you only lose 1% of your xp, not 10% as it once was. The xp loss is negligible. You still lose 10% if you attack someone else and lose though. And the winner still earns 10% xp from the victory.

Also consider this, if you're going to hire a level 15 bodyguard, it's going to cost 15 gems. Unless you're not spending on hit points or other such advances, a low DK character isn't going to have that many gems to start with. If they do, then they are not going to have that many hit points to survive the fight.

-Hammer