View Full Version : Bounty Time Limit
Menchi
12-15-2003, 01:35 PM
One thing that I think might be helpful especially for newer players is a bounty day limit. This is what I mean:
Player A places a bounty on Player B, between in-game days Player B is killed for the bounty and Player A places yet another bounty on Player B. Would it be possible to Keep Player A from placing a bounty on Player B for X amount of days? Players C thru Whatever can still set one on player B, just Player A would have to wait.
I think it would cut back on people who keep placing bounties on a sole person thinking that it's funny, while it causes the said player to have to constantly regain experience back to the existing level. Of which I know personally certain players love doing. I don't know if this would cut into the PVP aspect of the game, but it's just a thought.
Sneakabout
12-15-2003, 01:41 PM
There are only a certain amount of bounties that you can place per day... also, few people have enough money to do that. However, much your point is valid, I think that it would be up to the Admins to intervene in such a case.
neXus
12-15-2003, 02:05 PM
Actually, the bounty placement code not only prevents abuse, it is also based on the principle of "you give me the money, and unless you're doing something very obnoxious, I'll look the other way"... that being the spirit, there is no reason to prevent such use with the rest of the safeguards.
Menchi
12-15-2003, 02:29 PM
I had a feeling that everything was already being done to prevent abuse, that's why I like this server.
But what if something like this were to happen if you thought a single player was putting all thier bounties on you everyday you wake up in the game? Should a player just put in a petition for help?
I'm not trying to drive a point home, and I'm trying not to be obnoxious, I'm just very curious. To me it would seem possible for a player to lose interest in the game to get e-mails about being killed for a bounty every time he/she would login.
Sneakabout
12-15-2003, 02:30 PM
The fact is that most people get killed (on the main server at least) most nights. That kind of abuse just wouldn't affect things that much.
Moonchilde
12-15-2003, 02:32 PM
I had a feeling that everything was already being done to prevent abuse, that's why I like this server.
But what if something like this were to happen if you thought a single player was putting all thier bounties on you everyday you wake up in the game? Should a player just put in a petition for help?
I'm not trying to drive a point home, and I'm trying not to be obnoxious, I'm just very curious. To me it would seem possible for a player to lose interest in the game to get e-mails about being killed for a bounty every time he/she would login.
Yes, I would just petition if you thought someone was deliberately griefing you day after day. The new bounty system tracks all bounties (even closed ones -- ones which have been collected) so the admins of the server with the new bounty system (only the 3 prerelease servers) can easily check and see if someone is in fact being abusive. Whether or not they decide that this is allowable behaviour on their server or not is up to them.
Menchi
12-15-2003, 02:35 PM
Yeah that does make sense. Besides I know the guy personally who plays on this server that does put his bounties on only a few players, myself included. Lately he seems to have gotten out of hand if it is him.
Guess I'll give him a call and annoy the snot out of him :)
I have vays of making zeeze people talk.
At least you helped me put my concerns to bed
Hammer
12-15-2003, 05:46 PM
How about a time limit on a bounty's duration as well? If someone has been bountied, then they don't connect for 10 days or so, let the bounty on them be dropped so they'll quit taking up space on the bounty list.
Just a thought.
-Hammer
neXus
12-15-2003, 05:49 PM
Again with the "it's jest a commercial thing chum" attitude of Dag, that would not go over all that well...
Hammer
12-15-2003, 06:02 PM
Why? He's already got his cut of the money from the bounty? :wink:
-Hammer
Moonchilde
12-15-2003, 06:11 PM
Why? He's already got his cut of the money from the bounty? :wink:
-Hammer
I'm not going to time out bounties. Bounties go away under 1 of three conditions.
1) They are collected
2) The target kills the dragon
3) The target character is deleted (either through suicide, administration deleting them or auto-delete on character timeout (45 days for any 'real' character)
LordWolfen
03-01-2004, 06:27 PM
lol.
Always an interesting topic.
A little off topic, but...
I find it funny that someone with upteen dragon kills posts a bounty on a farmer then sneaks into the inn to kill farmer in one hit. Why the pretense? If you are the night stalker, just sneak in and kill the farmer, why place a bounty?
lmao rotf
FanboyElric
03-01-2004, 06:38 PM
There is a flaw in your logic LordWolfen.... Since you cannot collect a bounty which you have set (either in this DK cycle or a previous DK cycle), I suspect that many of the bounties you see being collected are being collected by an individual who is using the bounties as a form of money transfer between someone with extra money and a low level friend of theirs...
LordWolfen
03-01-2004, 07:17 PM
Actually I was laughing at the big bully, having to make the excuse of a bounty for his killing.
What? Now you cant collect a bounty you posted? Really? Ok that was not the case before.
Because I know I have placed and collect the bounty on many servers myself.
And if this is true, I would like the updated dag script so other servers can benefit in this.
And the bounty system on the dot net is only beneficial to the big boys, since no noob can aquire enough gold to set bounties.
FanboyElric
03-01-2004, 08:31 PM
I disagree... I was setting bounties for friends of mine as a page on Central server, and started really collecting them as a squire (which turned around and let me start setting them again myself....) And I don't think its really valid to describe a page as one of the "big boys"....
LordWolfen
03-01-2004, 08:53 PM
From my post: I find it funny that someone with upteen dragon kills posts a bounty on a farmer then sneaks into the inn to kill farmer in one hit. Why the pretense? If you are the night stalker, just sneak in and kill the farmer, why place a bounty?
In these events, neither was a page. I am speaking of actual events on dotnet (so ther is nothing to disagree with). The cowards placed a bounty on a farmer then they sneak into the inn to collect it.
Perhaps what is needed is a limit to how low you can sink, I mean how low a title you cn attack. Like maybe 2 dks down? or even 5?
I think maybe a charisma meter could be used like in most rpgs. Those killing their own villages would lose charisma.
I have seen several servers shrink or die because the 'gods' kill everyone everyday, so soon noone stays and fewer join.
And I am wondering now, on dotnet, you can no longer collect a bounty you place? Is this true?
Booger
03-02-2004, 01:26 AM
it's true, you can't collect a bounty you have set. it will propably be available to other servers when the next version is released.
"And the bounty system on the dot net is only beneficial to the big boys, since no noob can aquire enough gold to set bounties."
not really. I'm a king now and I usually advance so fast that after bribes and healing I don't have enough gold to set bounties (maybe one or two tops) by the time I ID and that's after possible bounties. 10+ DKs ago I usually had at least 10000 extra.
also I attack farmies and pages at low levels when I don't have very good equipment. they actually give me a decent challenge too since many of them seem to camp at low levels and have very good weapons from level 6 or 7. when I get better equipment I move on to bigger prey.
Voratus
03-02-2004, 03:56 PM
I think maybe a charisma meter could be used like in most rpgs. Those killing their own villages would lose charisma.
I actually have enacted something like that on my server. Basically its an "aligment" system, and wanton killing lowers your rating.
So far, its just cosmetic (on the user's bio, it will display good, neutral, or evil), but I intend to give some bonuses and penalties for playing on one side of the fence.
Sneakabout
03-02-2004, 04:00 PM
The only problems with alignment systems is that there has to be a real choice i.e. you can be evil without having to act out of character in order to advance...
However, a simple reputation system would be nice (measuring how many people you kill per day as a simple example)
Voratus
03-02-2004, 04:03 PM
I know what you're talking about regarding being evil, yet having to be "good" to further yourself in the game. ;)
My system isn't that involved yet, and I do intend to keep it so you don't have to act good if you don't want to (and vice versa).
Karissa
03-02-2004, 04:33 PM
LordWolfen:
I know not about the dag code - that's something Kendaer and MightyE did up awhile back to prevent bounty abuse.
I do know something that's 'in the works' however, which we're keeping fairly quiet about in the meantime. It is quite possible that some time in the fairly near future, we will indeed be setting a 'DK cap' of sorts. IE - limiting people down a certain amount of DKs above and below their current DK level. There's obviously more complications to this than seem immediately apperent, which is what's taking such time.
However, the plan, with a few goodies attached in definitely in the works, to be put up when MightyE and Kendaer have the time, and we've worked out most of the kinks in it.
Sneakabout
03-02-2004, 04:50 PM
The problem for those who do attack the poor farmies (from the high DK's perspective) is that gaining levels takes huge amounts of experience.... unless better mounts become available its simply impossible to gain that kind of experience through Forest Fights.
LordWolfen
03-03-2004, 12:45 AM
I have played on many servers in the past and have too many dks to count. I have never seen the pvp against those with dks of 0, 1 or 2 as fair. But then again i am only slightly evil. :twisted:
On my server we have clans and one is Rangers (for those that dont know that is a nice way to say assasins) and Slayers which are the 2 'evil' clans. Good is nothing without Evil. lol.
Seems we forked way off topic.
:D
On my server for PvsP=
PvP is your level and up a few levels. Would like the dk limit when it is released. Also that not being able to collect a bouty you place would be a nice one to add. But since ppls just create multiple accounts it really isnt effective.
Also
I just used the charm (not charisma) already in database. for a pvp you lose a little charm. For a pvp at the inn you loose charm just for looking at list and again for the pvp.
This allows the pvps but makes a small consequence for doing it.
And several something specials in the forest have slightly differant results based upon charm levels.
I thank all of you for your comments.
Booger
03-03-2004, 01:02 AM
on central server you are allowed to have multiple chars but they are not allowed to interact (set bounties or attack/suicide eachother). it's not prevented in the code (doubt it's even possible) but the admins will catch you and punish you.
Moonchilde
03-09-2004, 02:45 AM
To clarify for LordWolfen.
In the 0.9.7+jt code, there is nothing that prevents you from collecting bounties you have placed yourself.
*however* the 0.9.8 code has a completely revamped bounty system which prevents that specific abuse and has a couple of other features :)
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