View Full Version : New Race ideas
Hammer
12-15-2003, 06:02 PM
New race ideas:
Halflings: +2 to defense(due to size)/-1 to atk
Orcs: +2 to atk/-1 to def
Leprechauns: Find more gold than dwarves/-1 to atk&def
Completely off topic, I think current races should have more or less charm when starting out. For example: Trolls -2 charm and Elves +2 charm. Humans +1 charm and Dwarves -1 charm(taciturn nature).
Thoughts, comments, questions, flames?
-Hammer
Leprechauns? Gnomes maybe...
Hammer
12-15-2003, 07:26 PM
Well, I was thinking of all the bonuses the current races get. I guess a gnome could do well at finding gold. Mainly, they would be more wise, but since that isn't an option or stat, I went with Leps.
-Hammer
CINDER
12-15-2003, 08:09 PM
-likes the idea of leprachauns- They could also get some kind of fighting bonus when drinking or something, maybe a extra attack point added other then the already given ones? Leprechaun=Irish, afterall.
Sneakabout
12-16-2003, 06:49 AM
*foresees hordes of tiny Irish people swarming the main server*
No, for the love of God, No!
LadyPhoenix
12-16-2003, 07:24 AM
There's nothing wrong with the Irish..
(Says the Irish Phoenix...)
Just remember that you don't just have to add-on to the current race set.
If someone comes up with a whole new way of dealing with races, I'm sure it would be considered.
Kether Rowan
12-16-2003, 11:50 AM
Before we add any new races, especially on the lines of those that get attack or defense bonuses. I'd really want to see the two races that recieve those bonuses allready become more balanced compared to the Dwarves and Humans.
As I've said before, as you gain more DKs, a single point in 1 stat becomes less relevant, whereas a percentage to gold, or in the case of Humans an average 10% bonus to both gold and XP in the extra forest fight, increases in power even as level increases, where single point stat bonuses are only really good for the very low levels, then basically irrelevant entirely after a few DKs.
I know I've said it alot, but I would really like to push for making the Attack and Defense bonuses for Trolls and Elves a small percentage, rather than just 1 point. To keep the point of playing them for their advantages just as valid as it was in a characters first days.
Please don't get me wrong anyone, I love the new ideas pouring through: And I think we should all keep them in consideration, but I also want what we have to be balanced against it's own standard.
Xecutioner
12-17-2003, 04:44 PM
i would really like to see a Barbarian class...
1/1. Berserk - adds 5 attack
2/2. Spiked Club - One round, high damage hit
3/3. Giant's Guile - Summons giants, via skeleton crew
5/5. Ragnarok - The enemy looses it's defense and you gain it's attack
...Just some suggestions, feel free to add-on.
KhalidTheMighty
12-17-2003, 05:04 PM
could you make subrace add on too?
like if i took the Elf, i could rename it to Drow without changing the bonus or anything
CINDER
12-17-2003, 05:08 PM
Ogre(Or if you want, half-ogre)-10% to their attack per level.
I know that might make them overly powerful at the higher levels and all, but well, like Kether said, the 1 or 2 attack points don't really do it sometimes..
Ok.
As for subraces that don't add any game value, we already have that. Just put that info in your bio.
Also, I think the races as is need adjustment.
Dwarves: +10% gold (and I really think this should be reduced)
Humans: +10% fights (on average)
Trolls: +1 attack
Elves: +1 defense
Wouldn't it be more consistent to change the latter two to:
Trolls: +10% attack
Elves: +10% defense
This would even out the races. I'd even be okay with non-humans only getting a 5% bonus to whatever.
And if anyone objects to using percentages for trolls and elves because it would make them more powerful, my argument is that humans and dwarves already use percentages and are similarly overpowered.
Kether Rowan
12-22-2003, 06:58 AM
Well, it should be a fairly obvious thing. Humans advance quickly, Dwarves have better equipment. Fight a Troll, don't let him touch you, fight an Elf, good luck touching him. My stats, as they are at this moment, I would move from a 38 defense, to 40.7. Still not on the 'retarded' scale for my rank. It will definitely give more cause to playing anything besides Dwarves aside from role-playing. Just have to pay attention to what you're attacking a little better.
Sneakabout
12-22-2003, 06:58 AM
Noooooooo! Not me gold, don't take away me gold! You can't have it, it's MY gold...
Jamiefeerick
12-22-2003, 09:01 AM
Bah, I can't think of anything.
feahyarmen
12-29-2003, 10:22 PM
Trolls: +10% attack
Elves: +10% defense
No way! That would increase a lot the advantage of high DK against lower players (Angels versus Reevs, for example).
I agree with Kether's argument that a long-time player with high DK must be notoriously powerful than the wanna-be-hero (aka Farmboys) that wonders around, but increasing bonuses in percentage will make completely harmless the pour farmcreatures, pages and squires against the growing crew fo Sires and above (at least in the Central Server).
In other words: I like the idea of balancing races, but also I would appreciate a slight raise of the benefits/DK curve (so I could defeat Dirk at least one time in my life :) )
Karissa
12-30-2003, 09:48 AM
There's wishful thinkin' if ever I saw it...heh. Few of us will ever be able to say we killed Dirk...or Luine...or Fred...or Zap. Ah well.
Perhaps it would be more fair/balanced to turn all the bonuses into percentages, but are we really willing to brave the fits Sneak would have if we so attempted it?
feahyarmen
12-30-2003, 10:42 AM
(I'm afraid that we could be talking only in theory because there's no signals that things will change, but here we go again...)
Change everything to percentage isn't a good idea in my opinion. First, the "feel" of PvP would be a plain experience, you always be +/- 10% from the above / below level. This among many other things, and don't forget the incredible high power that older players would gain (in my case, I would enhance my attacks in 3 points! That's lot.)
Instead, by leaving absolute values to attribs (like now are), kills in PvP are more interesting, specially at higher levels. I mean, PvP between squire/gladiator is a lot harder than between king/emperor, for example. That makes a different feel in the game and allow a high degree of role-playing (a wise King can defeat an incompetent Emperor, while a Gladiator always are more though than a simple Squire).
The problem remains with gold and EXP. There's math ways to normalize that items depending on DK, so instead of make attacks/defense in percentage, we can *decrease* gold/EXP in a factor related to DK level.
(I know that in this forum there's a lot of people that can bring us cunning math equations to normalize gold/EXP, and server-inexpensive in time/resources)
Keep in mind that this last option shares the same idea that make all in percentages: try to achieve a benefit schema more balanced.
Sneakabout
12-30-2003, 10:55 AM
One thing which did occur to me would be to have the armour/weapon price be proportional to the number of points that ye spend on them (in a small way i.e. 3-4% increase) and therefore make it much harder to buy the best weapons if ye're high on DKs but still maintain the increased power.
Voratus
12-31-2003, 12:24 PM
What about an increase of +1, and an additional +.25 per DK (rounded down)
After the 5th DK, it would be worth +2, 9th +3, etc.
So if I just got my 17th DK, being an Elf would give me a 5 point bonus to defence.
A good reason to be an Elf, but for having 17 DKs, I don't think its excessive.
Hammer
01-01-2004, 11:52 AM
I don't think trolls and elves should get 10% bonuses to atk and def respectively. That would completely unbalance the game. Why not just do like Moonchilde did on dragoncat and reduce the bonuses of humans and dwarves. Humans get +1 forest fight instead of +10% xp, and the gold bonus is severely reduced for dwarves.
neXus
01-01-2004, 04:35 PM
Balancing things by disabling things is the easier way out... Sure, you can just disable racial modifiers, or make them so small as to be insignificant... But where's the fun then ? We have a lot more casual players than dragoncat here and they want to have fun too... So as far as I'm concerned, any "let's cut this" kind of ideas should only be the last resort...
Sneakabout
01-01-2004, 04:44 PM
Ye get that problem in other online games - to 'nerf' the Dwarf and Human characters is the easiest way out, but is also the most annoying...
Hammer
01-02-2004, 04:02 PM
Point taken.
Karissa
01-02-2004, 04:06 PM
I came in a bit late on this one, and I've meant to put this up for awhile; just got otherwise occupied.
I like the leprachaun idea. Not only would I get to show off my Irish heritage, but there's the added bonus of traumatizing Sneak.
I mean...really...what could be better?
Sneakabout
01-02-2004, 04:22 PM
*is already traumatised by being Hopabout*
Karissa
01-02-2004, 04:27 PM
It was simply too tempting. I made a very vague attempt to resist, then gave into it...heh.
I'll change ye back though as well you know.
MrEccentric
02-02-2004, 11:55 PM
Trolls: +10% attack
Elves: +10% defense
All right, I love this idea, just throw the code at the main server and make me happy.
I'm getting tired of being an Elf just for the pleasure of being an Elf... :evil:
Zombie
02-03-2004, 05:33 PM
-likes the idea of leprachauns- They could also get some kind of fighting bonus when drinking or something, maybe a extra attack point added other then the already given ones? Leprechaun=Irish, afterall.
:lol: Nice stereotype. Leprechauns sound like a great laugh, but all
races get a hefty attack buff from ale anyway.
Sneakabout
02-03-2004, 05:43 PM
I meself think that ale-tolerance should be added to the existing races - me dwarf should be able to out-drink an elf any day!
lonestrider
02-14-2004, 10:33 PM
I meself think that ale-tolerance should be added to the existing races - me dwarf should be able to out-drink an elf any day!
HAHAHAHAHAHAHA
Dwarves, outdrink the noble and extremely clever elves? Hardly. We simply don't get the beer bellies you bloody furballs do. Tis not our fault, it's hard to be so beautiful ALL the time.
::Pulls out a mirror, smiles upon his own green eyes. . . suddenly realizes he's on a public forum and tucks the mirror away...::
Sorry, sneak, were you saying something about the drunken mass of dwarves in the game?
::pulls out a glass of elfin wine and drinks the burning liquid down::
BLOODDRAGON
02-22-2004, 09:43 PM
is there a possiblity that we go indept with a race such as:
Creature | Buff catagory| Perk
1.)Monk | prayer (raise Def) | More favor with Ramius
2.)Barbarian | war cry(raise att) |+2 Att /-1 Def
3.)Soldier |martial arts(constant double +hit) | +1 Att/ +1 Def
4.)Miner | strength (raise att)|better chance or gems and gold in mine
5.)Archer| accuracy( raises chance of hit) |extra turn for being agile
6.)wizard| ancient knowledge(raise def)| extra buff use point
this would probably render the Mystical Powers, Dark Arts, and Thieving Skills useless though
Mitsuko
02-23-2004, 09:13 AM
*raises a brow at Lone*
...I'm not sure I want to ask...So I think I'll wait until later to do so...
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