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JCP
01-07-2004, 08:16 AM
The current contest running on the Central Server is very complex, but we've run simpler ones in the past.

Since I don't have access to the code, the contests are a way for anyone with superuser access to spice up the game. I figured I could post the "directions" in order to help other servers out.

The contests work as scavenger hunts with the clues or pieces in the kill message of the creatures.

Add a new creature at each level (I've used "Treasure Golems" or "Cookie Golems"). Creatures should not be in the graveyard - you want players to find them in the forest.

Each contest creature should have either a piece of the answer/puzzle or a message stating that players will need to try again. This way the players will know to stop looking at that level.

I've used a list of (magical) ingredients or parts of a code that needed to be decyphered.

Players can either work as individuals (requiring a complete life cycle) or in limited teams (3-5 members at most) to collect the answers/clues.

You may find it necessary to add the clues to the "Naughty Words Filter" in order to prevent players from broadcasting the clues in the game.

This type of contest worked really well for us in the past, and will probably be the most common type of contest we run.

Frozen
01-07-2004, 08:51 PM
Did you then have the players YOM the answers to you? Was it just added code that let them know to stop looking at the level? If so, did you add a field to the tables like Found_treasure_creature? What kind of prizes did you give out?

Hammer
01-07-2004, 09:09 PM
I was wanting to work up something similar for the dragoncat admins to do for their server in the manner of a Dragon Trivia game. 20 questions about certain aspects that can be found anywhere in the game, mostly in the forest. 1st person to answer all 20 questions wins. Teams allowed, as JCP mentioned above.

All I really have to do is write up the trivia questions. Only bad thing is that I wouldn't be able to participate in the game myself. :cry:

JCP
01-07-2004, 09:13 PM
Did you then have the players YOM the answers to you? Was it just added code that let them know to stop looking at the level? If so, did you add a field to the tables like Found_treasure_creature? What kind of prizes did you give out?

1. Yes, once players got the complete answers, they were to YOM or petition them.

2. No added code. Players were told that a single contest creature was at each level. By making all the treasure creatures "TREASURE GOLEM" or similar, and by an accurate kill message, they were easy to find.

3. No access to the code, just the superuser screens.

4. Gems and temporary titles so far. Vorgase pointed out that by keeping a mount inactive you could control access to it and use such "special" mounts as prizes. I'll try that in the future.

Frozen
01-07-2004, 09:30 PM
Sounds like a lot of fun. I'll give it a try. My users are asking for things to do other than kill over and over. Thinking about implementing a lottery system, this treasure hunt sounds fun, possibly a tattoo parlor to change the name color one letter at a time, things like that. Any other suggestions?