View Full Version : Gem gambling
hotone
05-06-2004, 02:06 AM
What if there was a way to gamble gems, bet and win gems. It would help keep the gem counts down, but would also afford the chance to get that limited edition mount that just came out that you are so close to getting. Plus if you used some of the same games, the code would be fairly straight forward, just modify the gem variable instead of gold. That is my 2 cents for now. :D
Sango
05-06-2004, 02:25 AM
I agree with hotone. But I think it would be fun to be able to play poker (five card, black jack) against other players. Slots would be fun too.
Sneakabout
05-06-2004, 01:07 PM
Gems are too valuable to gamble.... they can only be found randonly or the gem economy would be upset. Having a huge winning streak on the Gem boards is not something game balance can really handle.
hotone
05-06-2004, 01:28 PM
Very well then, it was just an idea... Though the US economy has casino's and they actually take in more they give out...
MightyE has discussed adding a Gem Lottery.
With frequent payouts the jackpots shouldn't get too big, but this is just another in a long list of "it'd be nice to do someday" items.
MightyE
05-06-2004, 02:08 PM
Indeed, I'm not against gem gambling, but I'd definately be against big payouts on gem gambling. As to playing against other players, this poses some tough technical challenges which you can read more about under the "Good Ideas that we Won't Do" thread pertaining to real time pvp. It's the same challenges there.
hotone
05-06-2004, 02:28 PM
I understand the issue with real time... lots of threading issues and making sure things are accomplished in the right order etc... I actually could be willing to help with some of the code, I just have never done php before, my experience currently is with scheme, C++, and Java, so I dont think learning php would be too bad. But, I was referring to a system similar to the one that exists for gold, like the guessing game, but instead of 6 guesses which leaves you with 2 possible by a binary search, have 5 guesses, which expands the possibilities and would have less payout, and in turn would suck more gems into the "void" instead of player's coffers.
MightyE
05-06-2004, 06:54 PM
I understand the issue with real time... lots of threading issues and making sure things are accomplished in the right order etc... I actually could be willing to help with some of the code, I just have never done php before, my experience currently is with scheme, C++, and Java, so I dont think learning php would be too bad. But, I was referring to a system similar to the one that exists for gold, like the guessing game, but instead of 6 guesses which leaves you with 2 possible by a binary search, have 5 guesses, which expands the possibilities and would have less payout, and in turn would suck more gems into the "void" instead of player's coffers.
Yeah, playing a game against an NPC is not a bad idea. As JCP mentioned, I'll probably do a gem lottery in the future, with perhaps 2 digits to guess instead of 4 like the gold lottery has. Just want to make sure someone doesn't end up with 4,000 gems =)
Gem gambling = a good idea.
Deimos
05-06-2004, 07:55 PM
Gem gambling = a good idea.
Hooray!
mysticii
05-06-2004, 08:54 PM
gem gambling?...no, too addictive...must resist...too evil arrrghhh
Booger
05-07-2004, 03:21 AM
just adjust it some. 10 gems to buy a ticket and the pool is increased by one gem. make it easier to guess the right numbers so there will be a winner (or many winners to divide the pot) more often.
Kardall
05-07-2004, 03:31 PM
Hey there, i finally registered an account...
I am almost done a "card function repository" for PHP.
Here's what I have so far:
#---------------------:: FUNCTION LIST ::------------------
# checkForFlush( $cards );
# checkForFullHouse( $cards );
# checkForThreeOrFourOfAKind( $cards );
# checkForPairs( $cards, $lowestCardValue );
# resetCardDeck();
# drawCards( $deck, $amount );
# convertCardToGraphic( $cardstring );
# convertCardToValue( $cardstring );
#-------------------:: END FUNCTION LIST ::----------------
I'm going to finish it up today probably, when I test it out totally, and make sure it works properly, then I'll probably release it to all you guys.
I use some card graphics I found on the web for free, which are small enough to be useful, load fast, and are perfect for it :D hehe...
I already have most of it working to the point where I have a High/low casino game, as well as one where you pick a door 1-3 and if the door you chose has the highest card, you win, lowest = lose, middle = nothing.
It works quite cool actually... I have it so you can bet up to 25 experience for the Door one... I like it and it works good. :D :D
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