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Old 10-16-2005, 09:00 PM
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Nightwind Nightwind is offline
 
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Default Has it been 30 days (Ie, has the stanrd blackout passed)

As a few people know I have had rl troubles that was making it hard to get on for any length of time. I even steped down from moderation.

I now can mostly only play on weekends, but I've been trying to keep track just the same of the changes.

I do not wish to open "can of worms" or "barrel of monkeys" at this point, but I think enough time has passed from the change that some reasonable discussion can be made about the flawless turn bonus cap.

I like it.

It's a solution to what I had concidered the last stat that wasn't reflected with matching monster growth.

I had thought that the dragon buff was a good change to catch what i saw as a hole. But now i see how this also helps.

I have one additional thought to add on the subject, but before making it, I would like to ask the people I belive to be the hardest hit and most effected.

Booger? If you can? I know your stratagy to involve forest fights rather then pvp. Do you find the exp bonus to offset the cap? MCD, please, chime in as well?

I'm adding sugestion here incase i forget it for next week. It's to put a small additional exp/gold bonus for those fights that are flawless after you've reached your cap.

EDIT: As i parse bits of the forum again I noticed this:

Quote:
Originally Posted by Moonchilde
Thirdly, increased gold/exp rewards. When I read through the various threads about this, I went looking into the code and discovered something. CODE THAT I HAD WRITTEN 1.5 *YEARS* AGO HAD BEEN INADVERTANTLY REMOVED! That's right, the code that went back in was code which I'd written way back when and *thought* was still in there. It was always intended that the monsters which had been buffed to keep pace with DK point expenditures which affected combat (ie, hitpoints, attack, and defense) should reward slightly more experience. (and yes, the reward is slight -- at lower dks, it's probably no more than 6-10%). Without this mod, players who spent on attack/defense/HP were *strongly* disadvantaged in terms of advancement. The advantage of buying FF was NOT that you would gain EXP faster, but that you had more chances for specials, and more chances for gems due to more forest fights. This change was not introduced due to the monotony of level 1 either, but the reports of monotony at level 1 pointed out the fact that this code had vanished.
And i wanted to say thank you for explaning that. That one (long) discussion we had makes sence now. I always thought there was something I wasn't understanding.
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