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As a few people know I have had rl troubles that was making it hard to get on for any length of time. I even steped down from moderation.
I now can mostly only play on weekends, but I've been trying to keep track just the same of the changes. I do not wish to open "can of worms" or "barrel of monkeys" at this point, but I think enough time has passed from the change that some reasonable discussion can be made about the flawless turn bonus cap. I like it. It's a solution to what I had concidered the last stat that wasn't reflected with matching monster growth. I had thought that the dragon buff was a good change to catch what i saw as a hole. But now i see how this also helps. I have one additional thought to add on the subject, but before making it, I would like to ask the people I belive to be the hardest hit and most effected. Booger? If you can? I know your stratagy to involve forest fights rather then pvp. Do you find the exp bonus to offset the cap? MCD, please, chime in as well? I'm adding sugestion here incase i forget it for next week. It's to put a small additional exp/gold bonus for those fights that are flawless after you've reached your cap. EDIT: As i parse bits of the forum again I noticed this: Quote:
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