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  #1  
Old 06-02-2005, 10:25 AM
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Default Roll Over Forest Fights

Okay, let's say that I normally get 22 forest fights at the begging of every day. But, one day I use all but 4. When the new day comes again, instead of having 22 forest fights, I have 26. What do you think?
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Old 06-02-2005, 11:30 AM
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This has been suggested before. It sounds good in principle, but abuse of it is easy. I'll try to recap as best as I can.

1. Abuse: You have people who don't log in for a few days, and show up and have 100 forest fights. That wouldn't be good. It would skew the DK speed rankings, and the day would take hours to finish. Or someone could do over 100 forest fights at a single level, because they can't be hunted down until they leave the forest.

2. Realism concerns: If you sleep for two days, when you wake up, do you have the energy from both days? (All jokes aside, of course)

3. Staff Priority List: JCP said (a long time ago) on a thread with the same idea that the staff was originally planning on implementing it to a limited extent, but it was low on the priority list. With the new changes rolling in, my guess is it is so low it has fallen off, or else been ruled out as a bad idea.

I'm sure there were other abuses/concerns, but I think I touched on the most important ones. So, I don't think this idea has much spark to it. If you are still interested, I recommend reading the other thread(s) on this topic.
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  #3  
Old 06-02-2005, 01:21 PM
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What about doing that in a quite restricted way? For example, carrying over forest fights or other daily counters only for one day. If you have 10 FF and don't login for one day, you'll have 20 when you log-in, but if you stay 10 days without loging in, you'll get the same 20 - 10 of the day plus 10 of one previous day. Or something along this line.
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Old 06-02-2005, 01:39 PM
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All role playing realism aside, I think rolling over forest fights isn't necessarily bad as long as there is a cap on the number. For instance, without donation bonuses I get maybe 10 fights a day (perhaps because I'm a new player, don't have any nice bonuses or whatever, but the point remains). I would love to log in just once every 24 hours and play my 20 fights, since the time committment would be much more reasonable.

On the other hand, this brings up the question of whether I would get an unfair advantage PvP-wise (since I could only be killed once in a 24 hour period, while other players may be logging in and getting killed more than once).

Still, I think it's worth considering using a capped rollover system. Which is all mainly a lengthy way of saying I agree with ekalin, actually.
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Old 06-02-2005, 02:54 PM
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Official answer:

Please continue discussing this. Your ideas and inputs on this particular matter are welcome.

Roll-over is something we MAY need to add someday, and it would be good to have some ideas when we get to a point where we consider doing so.
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Old 06-02-2005, 03:40 PM
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that could be a good idea but it shouldnt rollover the donater fights
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Old 06-02-2005, 03:54 PM
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Well, if that's the case, than hurrah!

Because I only have four dragon kills, I cannot comprehend the enormous complexity that this change would encompass. However, some concerns I can think of are these:

1. If I am Booger/McD/God (player), and I get a whole 'nother day's worth of fights, then that could mean I have 200 fights! If I was them, I could either abuse this advantage by spending all 200 fights in the forest on one level, or I might be really frustrated because it would take me forever just to get down to the number of forest fights where I can earn interest.

Now, there are probably drawbacks to hanging out at a particular level, like less gold/exp, but there are definitely benefits also, like being able to max your equipment early on. Maybe the master would need to be able to hunt people down in the forest?

And they won't simply be getting the forest fights from the day before, they'll be getting 190% of the forest fights from they day before, assuming Saucy's percent flawless from the HP thread.

I think that it would probably work better if everyone could carry over the same amount of days, maybe 10. And also, if I am getting extra turns when I log in, then the value of Heidi's candle is reduced, and I either (a) lose value from the candle, as the extra turns have less impact on my overall number of turns, or (b) decide I don't need the extra turns from Heidi anymore, and begin to PVP more than is good for me.

In this situation, everyone loses. There are fewer PVP targets for everyone, and the people (like Elessa) who don't PVP find their compensation extremely reduced in value. One possibility to fix this is to make the candles worth more turns, but to what point are we trying to inflate the number of turns, here, really? Considering that Elessa and others already get 22-25 turns from their candles, this would be an enormous amount of turns, and would put an enormous load on the servers. The whole point of Heidi was to free up more PVP targets, so this probably would be a negative change on this front. And if players could only be killed once every 24 hours (as a combined day log-in), this would rip a hole in the PVP target system through which one could drive all the chariots it would take to carry Audrey's gold in abreast. If you could kill someone twice per game day if they do a combined log-in, then what have you gained by adding combined log-ins, really?

2. The Dragon Kill Speed records will become worthless. Self-explanatory. This could be countered by counting the game day as 2 game days (assuming you only get the turns from 1 additional day), but what happens if you die early on? That's supposed to count for two game days then? Of course, you could do something complicated like double the amount of torments, and only count a new game day every other resurrection, but this would drive any coder to the loony bin.

Again, an extremely complicated change would be required to maintain balance, one that would be antithesis of practicability. The one concern of Skaak's I believe I failed to address so far is the time commitment of players that he refers to. To that, my friend, I say, don't worry about it. If you can only log in once per day, I certainly won't hold it against you. No, really, people play as they can. Some people spend several hours in game each day. You can't possibly be expected to compete with them, and I wouldn't want you to. Go outside, enjoy the fresh air, whatever climate you may live in. Take comfort in the fact that the majority of the players of LOGD are farmies, and you will soon be above them, if you are not already. Compete within your means, and you will be fine. In fact, in terms of time commitment, I can do a game day in 15 minutes if I really want to. (As in, a huge pile of homework is screaming at me.) I'm sure you will be none the worse for it.

In case any of you couldn't tell, I am against this proposal (in its current form), and tried to expose some critical flaws in it, while at the same time trying to suggest ways I could imagine to remedy those flaws. With all the creative minds here, though, I wouldn't be surprised in the least if someone figured how to somehow shape this into a manageable, positive change. I just don't see it myself, and don't think it's necessary.
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  #8  
Old 06-02-2005, 05:15 PM
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It has to be capped. I turn 2 days worth of turns (40-60) into about 200. Everyone will end up with 1 and 2 day DK speeds. I have worked my <bleep> off to get to 3 DK range. (3 in a row in fact)

Would hate to see someone easily beating that because they just stayed away as their strategy.

I did bring this up myself at one point, as a suggestion to reduce server load. But now that I think about it, it may just be unfair. Capping is probably the answer. Like, for every 12 hours you don't log on, you get a bonus 5 turns or something.

Then I started thinking: What if you had the option to CHOOSE your new day time... hmmm interesting. People would log on at all different hours best suited to them, and the server load might distribute a little better.

Or, race based new days. Dwarves and Storm Giants in caves don't care about sunlight anyway...

Of course all methods of cheating would be looked in to, for example, preventing setting it whenever you want.

But I would much prefer my new day to happen at say 7:30am MT (USA) rather than 10am. I could play before work rather than popping in during. And, daddy of two, I try to sleep by 10PM! Haha!

Just a few ideas.
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Old 06-02-2005, 05:16 PM
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Quote:
Originally Posted by Furion
Because I only have four dragon kills, I cannot comprehend the enormous complexity that this change would encompass..
Then you better update your signature m'lad!
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  #10  
Old 06-02-2005, 07:22 PM
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Maybe if you've used all but 5 or under, then it would work. That way, if you don't log on for awhile, then it wouldn't roll over 22 or whatever but five.
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